Day In Dementia

● Second Game Project,  3 Month Personal Challenge

● TIGA Games Industry Award – Creativity Award

This was my second game project, and a major step up in both complexity and scope compared to In Memory. I kept the same core tools and pipeline but approached it with a much more structured mindset. I gave myself a three-month deadline and treated the development like a full production sprint. No deadline extensions, no feature creep.

I handled every aspect of the game, including:

  • Game design & level layout
  • Visual asset creation (hand-drawn and digitally refined)
  • Scripting using Construct 2
  • UI/UX
  • Sound integration
  • Publishing

The time boxed approach taught me how to:

  • Distill ideas into core mechanics
  • Balance ambition with execution
  • Cut features decisively to meet scope
  • Ship on time without sacrificing polish in key areas

The game gained solid media attention after release, and while it wasn’t commercial, it served as a personal case study in how to scope, produce, and finish a complete product under strict constraints.