Day In Dementia
● Second Game Project, 3 Month Personal Challenge
● TIGA Games Industry Award – Creativity Award
This was my second game project, and a major step up in both complexity and scope compared to In Memory. I kept the same core tools and pipeline but approached it with a much more structured mindset. I gave myself a three-month deadline and treated the development like a full production sprint. No deadline extensions, no feature creep.
I handled every aspect of the game, including:
- Game design & level layout
- Visual asset creation (hand-drawn and digitally refined)
- Scripting using Construct 2
- UI/UX
- Sound integration
- Publishing
The time boxed approach taught me how to:
- Distill ideas into core mechanics
- Balance ambition with execution
- Cut features decisively to meet scope
- Ship on time without sacrificing polish in key areas
The game gained solid media attention after release, and while it wasn’t commercial, it served as a personal case study in how to scope, produce, and finish a complete product under strict constraints.
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