Serious Sam VR: The Last Hope

Role: 3D Environment Artist & Level Designer

I joined the team at Croteam during development of Serious Sam VR: The Last Hope, where I contributed as both a Level Designer and 3D Environment Artist. My work focused on building levels optimized for VR, where achieving 90+ FPS was a strict performance requirement. This meant every design and asset decision needed to balance visual fidelity with performance, pushing me to learn aggressive optimization strategies.

  • My first major assignment was “Arcadia Minor”, a full four-level environment.
  • In my own time, I designed a bonus level, “Forgotten Realm”, which was later integrated as a core part of a new gameplay mode, Arena Mode, a system that didn’t exist before.
  • I worked directly with programmers and producers to adapt Arena Mode into the game’s loop, helping with design logic, pacing, and environment balance.

Beyond design duties, I proposed a background narrative system to subtly thread story across the levels, an idea that wasn’t in the original scope but was approved and implemented:

  • In Arcadia Minor, a ship first appears in the distance, then approaches in a later level, becomes a boss encounter, and finally appears crashed in the background.
  • This non-intrusive environmental storytelling added cohesion to otherwise standalone combat arenas.

Overall, I contributed not only to content creation, but to gameplay system design, narrative cohesion, and performance-critical problem solving, helping shape features that hadn’t existed at the start of the project.