In Memory
● First Game Project, 1 Month Personal Challenge
● TIGA Games Industry Award – Best Puzzle Platformer
This was my first ever game project, intentionally small in scope, but it ended up receiving more media attention than I anticipated. I gave myself a strict one month deadline to finish and release the game, treating it as a self imposed production challenge to learn what it truly takes to ship something.
As a solo developer, I handled almost every aspect of development:
- Hand-drew all visual assets, then refined them in Photoshop
- Designed gameplay and built levels
- Packaged and released the game
At the time, I was still new to game design, relying mostly on intuition and experimentation to bring the concept to life. But the experience taught me invaluable lessons about:
- Scoping realistically
- Working within constraints
- Making creative decisions quickly
- Delivering a complete, finished product
Looking back, it was a rough but pivotal milestone, the first step in developing the mindset and discipline I’ve carried into every project since.