The Scums
This project is a non-playable level demo built in Unity 5, inspired by Scum. The goal was to design a semi-open environment with a layer of dark humor. The centerpiece is a segment called The Scums, where a group of zombies dance in surreal contrast to the surrounding environment.
Design Intent
- The level was crafted as a spatial and narrative exploration of tone and atmosphere rather than traditional gameplay.
Asset Creation & Technical Implementation
- Environment assets were modeled in Blender
- Animated characters were sourced from Mixamo
- A Photoscan pipeline was used to integrate photogrammetry-based textures
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