Skywind

Role: 3D Environment Artist, Technical Collaborator

I contributed to Skywind, a massive recreation of Morrowind in the Skyrim engine, over a period of two years.

  • I created terrain and environmental assets designed to balance visual fidelity with performance.
  • My assets helped define the look and feel of a region known for its dense fog, wet ground, and alien plant life, capturing the atmosphere of the original while adapting it to modern rendering standards.

Several of my assets were also adopted into OpenMW, a fan maintained engine designed to modernize the original Morrowind experience. To ensure compatibility and performance, I:

  • Collaborated with OpenMW’s programming team, bridging the gap between asset design and technical implementation.
  • Participated in engine-side discussions around scene performance, giving feedback from an artist’s perspective.
  • Optimized my assets for both Creation Kit and OpenMW, testing across both platforms and adjusting for their different rendering pipelines.

Skywind gave me experience in a distributed development environment, where clear communication and ownership were essential, coordinating with programmers, and adapting to new toolchains and pipelines as needed.